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Factorio autotrash shortcut
Factorio autotrash shortcut








  1. #Factorio autotrash shortcut mod
  2. #Factorio autotrash shortcut mods
  3. #Factorio autotrash shortcut code

  • Alternative zoom out Limit: The zoom factor for the far zoom shortcut.
  • You can make this value 32 to turn the tile grid into a chunk alignment grid instead. Normally, the regular lines are one tile apart and so have a scale of 1.
  • Grid Scale: The amount of tiles between the regular gridlines.
  • Grid Line width: The thickness (in amount of pixels) of the regular gridlines.
  • Low Grid: Whether the grid overlay appears below entities or on top of entities.
  • Grid Chunk Line Width: The thickness (in amount of pixels) of the chunk border gridlines.
  • Grid Snap to chunk: The grid overlay is aligned with the nearest chunk (note that if this option is disabled, the thick/bolded lines still appear on chunk borders regardless of where the player used the grid button.
  • Per-player settings (can vary between players on a server):
  • Enable/disable Alternative zoom out: Disable the use of far zoom when using long reach mods, or for balance purposes on servers.
  • Enable/disable Military Beacon: Disable use of the military beacon for large servers to prevent spam.
  • #Factorio autotrash shortcut mods

  • The alternative zoom out option can be overpowered with long reach mods (the ability to place is basically unrestricted).
  • This can also slightly reduce load times.

    #Factorio autotrash shortcut mod

    To free up space for other modded shortcuts, you can disable the shortcuts of this mod through the startup settings panel.

  • The shortcut 'expanded' list also has a limit of your screen resolution.
  • You can still use the old shortcuts through the expanded menu without needing to swap out a shortcut (although they won't be so 'short' to use). You must disable some of the old shortcuts to use the new ones in the bar. As far as I know, this limit is fixed and cannot be expanded through upgrades, even with modding.
  • The shortcut toolbar has a hardcapped limit of 12 slots.
  • This is because I've concatenated some of the vanilla locale definitions together so that it should work in most English-like languages and to save time with locale files
  • The names of some shortcuts have strange capitalization or phrasing.
  • Please notify me if there is an instance where a mod uses a shortcut item in a recipe.
  • When a shortcut is autogenerated, or officially added in this mod, the planner item will be no longer craftable (free through the shortcut), becomes hidden from the technology effects, and can no longer be stored in inventories.
  • factorio autotrash shortcut

    This mod does not make use of on_tick or on_nth_tick (So it should have minimal UPS impact when idle).When disabling armor shortcuts in an existing game, ensure that all modular armor equipment is enabled (by removing and equipping the armor or doing so for the equipment) so that they aren't deleted in the process.Auto-generated shortcuts for any mod which adds in selection-tools which don't have a shortcut (If a modder wants their shortcut blacklisted from this script, please let me know in the discussion page).Mod support for ModuleInserter, MaxRateCalculator, Orbital Ion Cannon, OutpostPlanner and aai-programmable-vehicles.Chunk-aligned grid overlay (Similar to the SHIFT+SPACE grid, but does not pause the game and has customizable gridline spacing in the settings).

    factorio autotrash shortcut

    Alternative zoom out (Grants the ability to zoom out past the vanilla restrictions - adjustable in settings).Military beacon (basically a better ping shortcut).Artillery wagon/turret toggle (Selection tool).Tree and rock deconstruction planner shortcut.Rail block visualization toggle (This is already present in the debug info panel in vanilla).Flashlight toggle (Works when a player character is present - does not work for god controllers).Please note that if Nanobots is installed, these shortcuts will be disabled (as Nanobots adds in equipment hotkeys) Equipment toggles for belt-immunity-equipment, active-defense-equipment (Personal lasers) and night-vision-equipment.Artillery remote, discharge defense remote shortcuts.

    #Factorio autotrash shortcut code

    No, it was NOT taken because it (The artillery turret/wagon switching code and selection tool) was written entirely by me. Before you ask me if the artillery toggle function was copied from another mod:










    Factorio autotrash shortcut